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Project
AI generated retro video concept.
Objective
The aim was to create a vivid Eighties inspired VHS style film concept that reimagined the magic of childhood play through the lens of modern AI creativity. Developed for an AI community challenge, the project sought to bring a nostalgic idea to life with storytelling, visual world building and motion craft.
Role
I led the entire creative development from concept to final output, including ideation, story development, visual design, image generation, video production, audio direction, motion graphics and final editing. I orchestrated a full AI driven workflow to craft a cohesive narrative experience with a distinctive retro aesthetic.
Project
AI generated retro video concept.
Objective
The aim was to create a vivid Eighties inspired VHS style film concept that reimagined the magic of childhood play through the lens of modern AI creativity. Developed for an AI community challenge, the project sought to bring a nostalgic idea to life with storytelling, visual world building and motion craft.
Role
I led the entire creative development from concept to final output, including ideation, story development, visual design, image generation, video production, audio direction, motion graphics and final editing. I orchestrated a full AI driven workflow to craft a cohesive narrative experience with a distinctive retro aesthetic.
Project
AI generated retro video concept.
Objective
The aim was to create a vivid Eighties inspired VHS style film concept that reimagined the magic of childhood play through the lens of modern AI creativity. Developed for an AI community challenge, the project sought to bring a nostalgic idea to life with storytelling, visual world building and motion craft.
Role
I led the entire creative development from concept to final output, including ideation, story development, visual design, image generation, video production, audio direction, motion graphics and final editing. I orchestrated a full AI driven workflow to craft a cohesive narrative experience with a distinctive retro aesthetic.
The concept centred on a child envisioning his toy race cars as sentient creatures, blending playfulness with a gritty analogue look to evoke the era of worn tapes and Saturday morning fantasy.
The concept centred on a child envisioning his toy race cars as sentient creatures, blending playfulness with a gritty analogue look to evoke the era of worn tapes and Saturday morning fantasy.
The concept centred on a child envisioning his toy race cars as sentient creatures, blending playfulness with a gritty analogue look to evoke the era of worn tapes and Saturday morning fantasy.
Creative exploration.
I began by shaping the overarching narrative and tonal direction, grounding the idea in my own memories of building entire universes from toy cars scattered across a bedroom floor. From there I developed the story arc, visual language and emotional beats, focusing on how to translate a child’s imagination into a believable world of mechanical creatures. Early ideation in Perplexity helped refine prompts that captured both the scale and personality of these imagined machines, which were then visualised in Midjourney using framing and stylistic techniques to mimic the tactile imperfections of VHS recordings.
Once the imagery was established, I transformed still frames into dynamic sequences using Kling, guiding each motion pass to feel like handheld camcorder footage from a bygone era. I crafted the full audio environment using Udio and Eleven Labs, mixing analogue inspired sound design with creature effects to enhance the sense of fantasy. Motion graphics and transitions were created to mirror the quirks of tape playback, before upscaling everything through Topaz and editing the final piece in Filmora to unify pacing, colour and texture.
Creative exploration.
I began by shaping the overarching narrative and tonal direction, grounding the idea in my own memories of building entire universes from toy cars scattered across a bedroom floor. From there I developed the story arc, visual language and emotional beats, focusing on how to translate a child’s imagination into a believable world of mechanical creatures. Early ideation in Perplexity helped refine prompts that captured both the scale and personality of these imagined machines, which were then visualised in Midjourney using framing and stylistic techniques to mimic the tactile imperfections of VHS recordings.
Once the imagery was established, I transformed still frames into dynamic sequences using Kling, guiding each motion pass to feel like handheld camcorder footage from a bygone era. I crafted the full audio environment using Udio and Eleven Labs, mixing analogue inspired sound design with creature effects to enhance the sense of fantasy. Motion graphics and transitions were created to mirror the quirks of tape playback, before upscaling everything through Topaz and editing the final piece in Filmora to unify pacing, colour and texture.
Creative exploration.
I began by shaping the overarching narrative and tonal direction, grounding the idea in my own memories of building entire universes from toy cars scattered across a bedroom floor. From there I developed the story arc, visual language and emotional beats, focusing on how to translate a child’s imagination into a believable world of mechanical creatures. Early ideation in Perplexity helped refine prompts that captured both the scale and personality of these imagined machines, which were then visualised in Midjourney using framing and stylistic techniques to mimic the tactile imperfections of VHS recordings.
Once the imagery was established, I transformed still frames into dynamic sequences using Kling, guiding each motion pass to feel like handheld camcorder footage from a bygone era. I crafted the full audio environment using Udio and Eleven Labs, mixing analogue inspired sound design with creature effects to enhance the sense of fantasy. Motion graphics and transitions were created to mirror the quirks of tape playback, before upscaling everything through Topaz and editing the final piece in Filmora to unify pacing, colour and texture.




Creative exploration.
I began by shaping the overarching narrative and tonal direction, grounding the idea in my own memories of building entire universes from toy cars scattered across a bedroom floor. From there I developed the story arc, visual language and emotional beats, focusing on how to translate a child’s imagination into a believable world of mechanical creatures. Early ideation in Perplexity helped refine prompts that captured both the scale and personality of these imagined machines, which were then visualised in Midjourney using framing and stylistic techniques to mimic the tactile imperfections of VHS recordings.
Once the imagery was established, I transformed still frames into dynamic sequences using Kling, guiding each motion pass to feel like handheld camcorder footage from a bygone era. I crafted the full audio environment using Udio and Eleven Labs, mixing analogue inspired sound design with creature effects to enhance the sense of fantasy. Motion graphics and transitions were created to mirror the quirks of tape playback, before upscaling everything through Topaz and editing the final piece in Filmora to unify pacing, colour and texture.
Creative exploration.
I began by shaping the overarching narrative and tonal direction, grounding the idea in my own memories of building entire universes from toy cars scattered across a bedroom floor. From there I developed the story arc, visual language and emotional beats, focusing on how to translate a child’s imagination into a believable world of mechanical creatures. Early ideation in Perplexity helped refine prompts that captured both the scale and personality of these imagined machines, which were then visualised in Midjourney using framing and stylistic techniques to mimic the tactile imperfections of VHS recordings.
Once the imagery was established, I transformed still frames into dynamic sequences using Kling, guiding each motion pass to feel like handheld camcorder footage from a bygone era. I crafted the full audio environment using Udio and Eleven Labs, mixing analogue inspired sound design with creature effects to enhance the sense of fantasy. Motion graphics and transitions were created to mirror the quirks of tape playback, before upscaling everything through Topaz and editing the final piece in Filmora to unify pacing, colour and texture.
Creative exploration.
I began by shaping the overarching narrative and tonal direction, grounding the idea in my own memories of building entire universes from toy cars scattered across a bedroom floor. From there I developed the story arc, visual language and emotional beats, focusing on how to translate a child’s imagination into a believable world of mechanical creatures. Early ideation in Perplexity helped refine prompts that captured both the scale and personality of these imagined machines, which were then visualised in Midjourney using framing and stylistic techniques to mimic the tactile imperfections of VHS recordings.
Once the imagery was established, I transformed still frames into dynamic sequences using Kling, guiding each motion pass to feel like handheld camcorder footage from a bygone era. I crafted the full audio environment using Udio and Eleven Labs, mixing analogue inspired sound design with creature effects to enhance the sense of fantasy. Motion graphics and transitions were created to mirror the quirks of tape playback, before upscaling everything through Topaz and editing the final piece in Filmora to unify pacing, colour and texture.
